Geometry
Split to Centred Instances
Same as Split to Instances
, but with the origin point of the instance being the calculated Centroid
for each Group ID
. The Selection
determines the points which contribute to the Centroid
calculation, but all points are still offset and split into their instances
Inputs
Name | Type | Description | Default |
---|---|---|---|
Geometry | Geometry |
The input geometry containing points | None |
Selection | Bool |
Selected points will be used to calculate centre point for Instance | True |
Group ID | Int |
The Group ID which will determine how the points are split into their different instances |
None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Instances | Geometry |
The points that have been split into their instances | None |
Centre on Selection
Offsets the input points so that their calculated Centroid
is on the world origin. If the Group ID
input is used this offset is applied on a per-group basis. If the selection is used, only the selected points contribute towards the calculation of the centroid, but all points are still moved
Inputs
Name | Type | Description | Default |
---|---|---|---|
Atoms | Geometry |
Atomic geometry that contains vertices and edges | None |
Selection | Bool |
Selection within the groups to calculate the centroid for, which then affects all other points in the group | True |
Group ID | Int |
Optionally centre the points separately for each group based on the Group ID input |
None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Atoms | Geometry |
Atoms that have been moved to object origin based on their group’s calculated centroid | None |
Offset | Vector |
The calculated vector offset that was applied to the points | [0.0, 0.0, 0.0] |
Primitive Arrow
A simple arrow geometry
Inputs
Name | Type | Description | Default |
---|---|---|---|
Vertices | Int |
None | |
Value | Color |
[0.8, 0.8, 0.8, 1.0] |
|
Material | Material |
Material to apply to the resulting geometry | None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry | Geometry |
None |
Primitive Gimbal
A 3-axis gimbal made of Primitive Arrow
s, useful for visualisation and debugging
Inputs
Name | Type | Description | Default |
---|---|---|---|
Vertices | Int |
None | |
X | Color |
[0.624, 0.01, 0.063, 1.0] |
|
Y | Color |
[0.076, 0.624, 0.084, 1.0] |
|
Z | Color |
[0.0, 0.001, 0.624, 1.0] |
|
Material | Material |
Material to apply to the resulting geometry | None |
Outputs
Name | Type | Description | Default |
---|---|---|---|
Geometry | Geometry |
None |